Figure 1. The
Sketcher
cursors.
The primary cursor is the one you use with most applications on your computer, including Abaqus/CAE. The primary cursor usually appears as an arrow pointer or a pointing hand; you position this cursor by moving the mouse. The secondary cursor is active only in the Sketcher; it appears near the primary cursor when the Sketcher prompts you to select a point. The position of the secondary cursor allows you to see exactly which point is selected before committing the selection. If you move the primary cursor near a point that is eligible for selection, the secondary cursor jumps directly to the point while the primary cursor remains fixed. This behavior is called preselection. If you click the mouse button, Abaqus/CAE selects the point under the secondary cursor. The appearance of the secondary cursor changes as you move around the sketch. Table 1 shows the shape assumed by the secondary cursor when the primary cursor is close to the Sketcher entity listed.
The secondary cursor works in conjunction with other preselection symbols in the sketch to indicate special points that you can select. Table 2 shows the other preselection symbols used in the Sketcher and the meaning of each symbol.
The preselection cursors and symbols also indicate constraints that Abaqus/CAE will apply to the sketch if you choose the preselected point. Constraints such as coincidence, perpendicularity, and tangency help control sketch geometry and preserve your design intent. Preselection applies to any entity that is a valid selection in the sketch. For example, as you move the cursor around the sketch, preselection highlights the following to indicate a valid selection:
You can customize the cursor's behavior as follows:
For more information on customizing the secondary cursor, see Turning snapping on or off, and Turning preselection on or off. The secondary cursor is available only in the Sketcher, but you can use another form of preselection to help you select viewport objects in other Abaqus/CAE modules. For more information on selecting viewport objects, see Selecting and unselecting individual objects. |