*HEADING ABAQUS/EXPLICIT SELF CONTACT: JOUNCE BUMPER WITH CAX3 ELEMENTS THE INTERFERENCE FIT IS RESOLVED BY MOVING THE SHAFT DIE IN THE RADIAL DIRECTION. *NODE, NSET=NALLFEM, INPUT=selfcontact_bump_node_cax3.inp *NODE, NSET=DIES 1000, 50., 0. 1001, 50., 76.5 1002, 10., 40.5 ** *NSET, NSET=BOTDIE 1000, *NSET, NSET=TOPDIE 1001, *NSET, NSET=SHAFTDIE 1002, ** *ELEMENT, TYPE=CAX3, ELSET=ALLFEM, INPUT=selfcontact_bump_element_cax3.inp *ELEMENT,TYPE=MASS,ELSET=RIGMASS 10000,1000 10001,1001 10002,1002 ** ** allfem ** *SOLID SECTION, ELSET=ALLFEM, MATERIAL=HYPRFOAM 1., *MASS,ELSET=RIGMASS 10., ** ** Material ** *MATERIAL, NAME=HYPRFOAM *DENSITY 0.0001 *HYPERFOAM,N=1 3.0,11.5,.1 ** ** Rigid Surfaces ** *RIGID BODY, ANALYTICAL SURFACE=BOTDIE, REF NODE=1000 *SURFACE,NAME=BOTDIE, TYPE=SEGMENTS START, 0.00, 0.00 LINE, 50.00, 0.00 *RIGID BODY, ANALYTICAL SURFACE=TOPDIE, REF NODE=1001 *SURFACE,NAME=TOPDIE, TYPE=SEGMENTS START, 50.00, 76.50 LINE, 0.00, 76.50 *RIGID BODY, ANALYTICAL SURFACE=SHAFTDIE, REF NODE=1002 *SURFACE,NAME=SHAFTDIE, TYPE=SEGMENTS START, 10.00, 80.00 LINE, 10.00, -5.00 ** ** Deformable Surfaces ** *INCLUDE, INPUT=selfcontact_bump_surfdef_cax3.inp ** ** Amplitude definition ** *AMPLITUDE, NAME=RAMP1, DEFINITION=SMOOTH STEP 0., 0., 1., 1. *AMPLITUDE, NAME=RAMP2, DEFINITION=SMOOTH STEP 0., 0., 10., 1. ** ** Boundary conditions ** *BOUNDARY 1000, 1, 1 1000, 6, 6 1001, ENCASTRE 1002, 2, 2 1002, 6, 6 ** ** History definition ** *STEP Move the surface SHAFTDIE in the outward radial direction *DYNAMIC, EXPLICIT , 1. *BULK VISCOSITY 0.06, 1.2 *BOUNDARY, TYPE=DISPLACEMENT, AMPLITUDE=RAMP1 1000, 2, 2 1002, 1, 1, 1. ** ** Interaction properties ** *SURFACE INTERACTION, NAME=INTPROP-1 1., *FRICTION 0.05, *CONTACT PAIR, INTERACTION=INTPROP-1,CPSET=CPSET1, MECHANICAL=KINEMATIC TOPSKIN,SHAFTDIE *CONTACT PAIR, INTERACTION=INTPROP-1,CPSET=CPSET2, MECHANICAL=PENALTY BOTSKIN,SHAFTDIE *CONTACT PAIR, INTERACTION=INTPROP-1,CPSET=CPSET3, MECHANICAL=KINEMATIC TOPSKIN,TOPDIE *CONTACT PAIR, INTERACTION=INTPROP-1,CPSET=CPSET4, MECHANICAL=PENALTY BOTSKIN,BOTDIE *CONTACT PAIR, INTERACTION=INTPROP-1, MECHANICAL=KINEMATIC SC1,SC1 *CONTACT PAIR, INTERACTION=INTPROP-1, MECHANICAL=KINEMATIC SC3,SC3 *CONTACT PAIR, INTERACTION=INTPROP-1, MECHANICAL=KINEMATIC SC5,SC5 ** ** Output requests ** *OUTPUT, FIELD, OP=NEW, NUMBER INTERVAL=10, TIME MARKS=NO *NODE OUTPUT U, V, A, RF *ELEMENT OUTPUT S, PE, PEEQ, LE *CONTACT OUTPUT CSTRESS, *OUTPUT, HISTORY, OP=NEW, TIME INTERVAL=0.1 *ENERGY OUTPUT, VAR=PRESELECT *NODE OUTPUT, NSET=BOTDIE U, RF *********QA_TEST******** *NSET, NSET=QA_TEST_NODES NALLFEM, *OUTPUT, FIELD, OP=NEW, NUMBER INTERVAL=1 *NODE OUTPUT, NSET=QA_TEST_NODES U *************************** *END STEP *STEP Move the surface BOTDIE to compress the bumper *DYNAMIC, EXPLICIT , 10.0 *BOUNDARY, OP=MOD, TYPE=DISPLACEMENT, AMP=RAMP2 1000, 2, 2 ,42. *CONTACT CONTROLS,FASTLOCALTRK=NO,GLOBTRKINC=20,CPSET=CPSET2,SCALE PENALTY=10 *CONTACT CONTROLS,FASTLOCALTRK=NO,GLOBTRKINC=20,CPSET=CPSET4,SCALE PENALTY=10 *END STEP