*Part, name=Block *End Part *Part, name=Table *End Part ** ** ASSEMBLY ** *Assembly, name=Assembly ** *Instance, name=Block-1, part=Block *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-2, part=Block 0.5, 0., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-3, part=Block 0., 0.5, 1. 0., 0.5, 1., 0., 1.5, 1., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-4, part=Block 0., 1., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-5, part=Block 2., 0., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-6, part=Block 0., 0.5, 0.5 0., 0.5, 0.5, 0., 1.5, 0.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-7, part=Block 0., 4.5, 1.5 0., 4.5, 1.5, 0., 5.5, 1.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-8, part=Block 0., 1.5, 3. 0., 1.5, 3., 0., 2.5, 3., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-9, part=Block 1., 1., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-10, part=Block 1.5, 6., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-11, part=Block 0., 1.5, 2.5 0., 1.5, 2.5, 0., 2.5, 2.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-12, part=Block 2.5, 1., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-13, part=Block 3., 3.5, 0.5 3., 3.5, 0.5, 3., 2.5, 0.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-14, part=Block 0., 1.5, 1.5 0., 1.5, 1.5, 0., 2.5, 1.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-15, part=Block 3., 2.5, 2. 3., 2.5, 2., 3., 1.5, 2., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-16, part=Block 0.5, 2., 3. 0.5, 2., 3., 0.5, 3., 3., 180. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-17, part=Block 0., 2.5, 3. 0., 2.5, 3., 0., 3.5, 3., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-18, part=Block 1., 3., 3. 1., 3., 3., 1., 4., 3., 180. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-19, part=Block 1.5, 2., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-20, part=Block 0., 2.5, 1. 0., 2.5, 1., 0., 3.5, 1., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-21, part=Block 2.5, 2., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-22, part=Block 0., 3.5, 2.5 0., 3.5, 2.5, 0., 4.5, 2.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-23, part=Block 2., 3., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-24, part=Block 0., 4.5, 0.5 0., 4.5, 0.5, 0., 5.5, 0.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-25, part=Block 0., 4.5, 2. 0., 4.5, 2., 0., 5.5, 2., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-26, part=Block 0., 4.5, 3. 0., 4.5, 3., 0., 5.5, 3., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-27, part=Block 2.08166817117217e-16, 5., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-28, part=Block 0., 5.5, 3. 0., 5.5, 3., 0., 6.5, 3., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-29, part=Block 1., 4., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-30, part=Block 1.5, 5., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-31, part=Block 2., 4., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-32, part=Block 2.5, 5., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-33, part=Block 0., 5.5, 2.5 0., 5.5, 2.5, 0., 6.5, 2.5, 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-34, part=Block 0., 5.5, 2. 0., 5.5, 2., 0., 6.5, 2., 90. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Block-35, part=Block 2., 6., 0. *Node 1, 0., 0.5, 0. 2, 0., 0., 0. 3, 0., 0.5, 3. 4, 0., 0., 3. 5, 0.5, 0.5, 0. 6, 0.5, 0., 0. 7, 0.5, 0.5, 3. 8, 0.5, 0., 3. *Element, type=C3D8R 1, 5, 6, 8, 7, 1, 2, 4, 3 ** Region: (Block:Picked) *Elset, elset=_I1, internal 1, ** Section: Block *Solid Section, Controls=Sect1, elset=_I1, material=Wood 1., *End Instance ** *Instance, name=Table-1, part=Table -4.5, 0., 7.5 -4.5, 0., 7.5, -5.5, 0., 7.5, 90. *Node 1, -5., -5., 0. 2, 17., -5., 0. 3, -5., 17., 0. 4, 17., 17., 0. *Element, type=R3D4 1, 1, 2, 4, 3 *Node 5, 6., 6., -3. *Nset, nset=Table-1-RefPt_, internal 5, *Elset, elset=Table-1 1, *End Instance *Nset, nset=AllBlocks, instance=Block-1, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-2, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-4, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-8, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-16, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-32, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-24, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-12, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-20, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-28, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-6, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-10, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-18, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-34, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-26, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-14, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-22, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-30, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-3, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-5, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-9, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-17, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-33, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-25, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-13, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-21, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-29, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-7, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-11, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-19, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-35, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-27, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-15, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-23, generate 1, 8, 1 *Nset, nset=AllBlocks, instance=Block-31, generate 1, 8, 1 *Elset, elset=AllBlocks, instance=Block-1 1, *Elset, elset=AllBlocks, instance=Block-2 1, *Elset, elset=AllBlocks, instance=Block-4 1, *Elset, elset=AllBlocks, instance=Block-8 1, *Elset, elset=AllBlocks, instance=Block-16 1, *Elset, elset=AllBlocks, instance=Block-32 1, *Elset, elset=AllBlocks, instance=Block-24 1, *Elset, elset=AllBlocks, instance=Block-12 1, *Elset, elset=AllBlocks, instance=Block-20 1, *Elset, elset=AllBlocks, instance=Block-28 1, *Elset, elset=AllBlocks, instance=Block-6 1, *Elset, elset=AllBlocks, instance=Block-10 1, *Elset, elset=AllBlocks, instance=Block-18 1, *Elset, elset=AllBlocks, instance=Block-34 1, *Elset, elset=AllBlocks, instance=Block-26 1, *Elset, elset=AllBlocks, instance=Block-14 1, *Elset, elset=AllBlocks, instance=Block-22 1, *Elset, elset=AllBlocks, instance=Block-30 1, *Elset, elset=AllBlocks, instance=Block-3 1, *Elset, elset=AllBlocks, instance=Block-5 1, *Elset, elset=AllBlocks, instance=Block-9 1, *Elset, elset=AllBlocks, instance=Block-17 1, *Elset, elset=AllBlocks, instance=Block-33 1, *Elset, elset=AllBlocks, instance=Block-25 1, *Elset, elset=AllBlocks, instance=Block-13 1, *Elset, elset=AllBlocks, instance=Block-21 1, *Elset, elset=AllBlocks, instance=Block-29 1, *Elset, elset=AllBlocks, instance=Block-7 1, *Elset, elset=AllBlocks, instance=Block-11 1, *Elset, elset=AllBlocks, instance=Block-19 1, *Elset, elset=AllBlocks, instance=Block-35 1, *Elset, elset=AllBlocks, instance=Block-27 1, *Elset, elset=AllBlocks, instance=Block-15 1, *Elset, elset=AllBlocks, instance=Block-23 1, *Elset, elset=AllBlocks, instance=Block-31 1, *Nset, nset=GSet-1, instance=Block-1 4, *Nset, nset=_G332, internal, instance=Table-1 5, *Nset, nset=_G333, internal, instance=Block-1, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-2, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-4, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-8, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-16, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-32, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-24, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-12, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-20, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-28, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-6, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-10, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-18, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-34, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-26, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-14, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-22, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-30, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-3, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-5, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-9, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-17, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-33, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-25, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-13, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-21, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-29, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-7, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-11, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-19, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-35, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-27, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-15, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-23, generate 1, 8, 1 *Nset, nset=_G333, internal, instance=Block-31, generate 1, 8, 1 *Elset, elset=_G333, internal, instance=Block-1 1, *Elset, elset=_G333, internal, instance=Block-2 1, *Elset, elset=_G333, internal, instance=Block-4 1, *Elset, elset=_G333, internal, instance=Block-8 1, *Elset, elset=_G333, internal, instance=Block-16 1, *Elset, elset=_G333, internal, instance=Block-32 1, *Elset, elset=_G333, internal, instance=Block-24 1, *Elset, elset=_G333, internal, instance=Block-12 1, *Elset, elset=_G333, internal, instance=Block-20 1, *Elset, elset=_G333, internal, instance=Block-28 1, *Elset, elset=_G333, internal, instance=Block-6 1, *Elset, elset=_G333, internal, instance=Block-10 1, *Elset, elset=_G333, internal, instance=Block-18 1, *Elset, elset=_G333, internal, instance=Block-34 1, *Elset, elset=_G333, internal, instance=Block-26 1, *Elset, elset=_G333, internal, instance=Block-14 1, *Elset, elset=_G333, internal, instance=Block-22 1, *Elset, elset=_G333, internal, instance=Block-30 1, *Elset, elset=_G333, internal, instance=Block-3 1, *Elset, elset=_G333, internal, instance=Block-5 1, *Elset, elset=_G333, internal, instance=Block-9 1, *Elset, elset=_G333, internal, instance=Block-17 1, *Elset, elset=_G333, internal, instance=Block-33 1, *Elset, elset=_G333, internal, instance=Block-25 1, *Elset, elset=_G333, internal, instance=Block-13 1, *Elset, elset=_G333, internal, instance=Block-21 1, *Elset, elset=_G333, internal, instance=Block-29 1, *Elset, elset=_G333, internal, instance=Block-7 1, *Elset, elset=_G333, internal, instance=Block-11 1, *Elset, elset=_G333, internal, instance=Block-19 1, *Elset, elset=_G333, internal, instance=Block-35 1, *Elset, elset=_G333, internal, instance=Block-27 1, *Elset, elset=_G333, internal, instance=Block-15 1, *Elset, elset=_G333, internal, instance=Block-23 1, *Elset, elset=_G333, internal, instance=Block-31 1, *Rigid Body, ref node=Table-1.Table-1-RefPt_, elset=Table-1.Table-1 *End Assembly