Accessimport part mdb.models[name].parts[name].allInternalSets[name].nodes mdb.models[name].parts[name].allInternalSurfaces[name].nodes mdb.models[name].parts[name].allSets[name].nodes mdb.models[name].parts[name].allSurfaces[name].nodes mdb.models[name].parts[name].nodes mdb.models[name].parts[name].retainedNodes mdb.models[name].parts[name].sets[name].nodes mdb.models[name].parts[name].surfaces[name].nodes import assembly mdb.models[name].rootAssembly.allinstances.nodes mdb.models[name].rootAssembly.allinstances.sets[name].nodes mdb.models[name].rootAssembly.allinstances.surfaces[name].nodes mdb.models[name].rootAssembly.allInternalSets[name].nodes mdb.models[name].rootAssembly.allInternalSurfaces[name].nodes mdb.models[name].rootAssembly.allSets[name].nodes mdb.models[name].rootAssembly.allSurfaces[name].nodes mdb.models[name].rootAssembly.instances[name].nodes mdb.models[name].rootAssembly.instances[name].sets[name].nodes mdb.models[name].rootAssembly.instances[name].surfaces[name].nodes mdb.models[name].rootAssembly.modelInstances[i].nodes mdb.models[name].rootAssembly.modelInstances[i].sets[name].nodes mdb.models[name].rootAssembly.modelInstances[i].surfaces[name].nodes mdb.models[name].rootAssembly.nodes mdb.models[name].rootAssembly.sets[name].nodes mdb.models[name].rootAssembly.surfaces[name].nodes MeshNodeArray(...)
This method creates a MeshNodeArray object. Pathmesh.MeshNodeArray Required arguments
Optional argumentsNone. Return valueA MeshNodeArray object. ExceptionsNone. getFromLabel(...)
This method returns the object in the MeshNodeArray with the given label. Required arguments
Optional argumentsNone. Return valueA MeshNode object. ExceptionsNone. getSequenceFromMask(...)
This method returns the objects in the MeshNodeArray identified using the specified mask. This command is generated when the JournalOptions are set to COMPRESSEDINDEX. When a large number of objects are involved, this method is highly efficient. Required arguments
Optional argumentsNone. Return valueA MeshNodeArray object. ExceptionsNone. getMask()
This method returns a string specifying the object or objects. ArgumentsNone. Return valueA String specifying the object or objects. ExceptionsNone. getByBoundingBox(...)
This method returns an array of nodes that lie within the specified bounding box. Required argumentsNone. Optional arguments
Return valueA MeshNodeArray object, which is a sequence of MeshNode objects. ExceptionsNone. getByBoundingCylinder(...)
This method returns an array of node objects that lie within the specified bounding cylinder. Required arguments
Optional argumentsNone. Return valueA MeshNodeArray object, which is a sequence of MeshNode objects. ExceptionsNone. getByBoundingSphere(...)
This method returns an array of node objects that lie within the specified bounding sphere. Required arguments
Optional argumentsNone. Return valueA MeshNodeArray object, which is a sequence of MeshNode objects. ExceptionsNone. getBoundingBox()
This method returns a dictionary of two tuples representing minimum and maximum boundary values of the bounding box of the minimum size containing the node sequence. ArgumentsNone. Return valueA Dictionary object with the following items: low: a tuple of three floats representing the minimum x, y and z boundary values of the bounding box. high: a tuple of three floats representing the maximum x, y and z boundary values of the bounding box. getClosest()
This method returns the node or nodes closest to the given point or set of points. Required arguments
Optional arguments
Return valueA MeshNode, or a list of MeshNode objects, or a list of lists of MeshNode objects, depending on the number of points given and the number of nodes requested. ExceptionsNone. sequenceFromLabels(...)
This method returns the objects in the MeshNodeArray identified using the specified labels. Required arguments
Optional argumentsNone. Return valueA MeshNodeArray object. Exceptions
MembersThe MeshNodeArray object has no members. |