Accessimport meshEdit collapseMeshEdge(...)
This method collapses an edge of a quadrilateral or triangular element of a part instance. Required arguments
Optional argumentsNone. Return valueNone. ExceptionsNone. combineElement(...)
This method combines two triangular elements of a part instance. Required arguments
Optional argumentsNone. Return valueNone. ExceptionsNone. deleteElement(...)
This method deletes the given elements from a part instance. The elements must have been generated using the bottom-up meshing technique. Required arguments
Optional arguments
Return valueNone. ExceptionsNone. projectNode(...)
This method projects the given nodes of a part instance onto a mesh entity, geometric entity, or a datum object. Required arguments
Optional argumentsNone. Return valueNone. ExceptionsNone. editNode(...)
This method changes the coordinates of the given nodes on a part instance. Required arguments
Optional arguments
Return valueNone. ExceptionsA coordinate and an offset may not both be specified for the same coordinate component. mergeNodes(...)
Merge the nodes of a part instance. The nodes must have been generated using the bottom-up meshing technique. Required arguments
Optional arguments
Return valueNone. ExceptionsNone. mergeNodes(...)
Merge two nodes of a part instance. At least one of the two nodes must have been generated using the bottom-up meshing technique. Required argumentsOptional arguments
Return valueNone. ExceptionsNone. splitElement(...)
This method splits quadrilateral elements into triangular elements. Required arguments
Optional argumentsNone. Return valueNone. ExceptionsNone. splitMeshEdge(...)
This method splits an edge of a quadrilateral or triangular element of a part instance. Required arguments
Optional arguments
Return valueNone. ExceptionsNone. swapMeshEdge(...)
This method swaps the diagonal of two adjacent triangular elements of a part instance. Required arguments
Optional argumentsNone. Return valueNone. ExceptionsNone. generateMeshByOffset(...)
This method generates a solid or shell mesh from an orphan mesh surface by generating layers of elements that propagate out normal to the surface boundary. Required arguments
Optional arguments
Return valueNone. ExceptionsNone. redoMeshEdit()
This method executes the edit mesh or the bottom-up meshing operation most recently undone by the undoMeshEdit method on an assembly. A redo action must be currently available for the assembly. This implies that the user must have executed the undoMeshEdit method on the assembly and that the user has not subsequently executed any further edit mesh commands on the assembly. It also implies that the user provided a sufficient cache allowance to store the undo operation. ArgumentsNone. Return valueNone. ExceptionsNone. undoMeshEdit()
This method undoes the most recent edit mesh or the bottom-up meshing operation on an assembly and restores the mesh on the affected part instance to its previous state. An edit mesh undo action must be available for the assembly. This implies that prior to executing an edit mesh command on the assembly, the user enabled edit mesh undo with a sufficient cache allowance to store the edit mesh operation. ArgumentsNone. Return valueNone. ExceptionsNone. |