Creating sets

The Set toolset allows you to create geometry sets and node and element sets.

You create a geometry set when you are working on a native part created by Abaqus/CAE. You can create node and element sets from native Abaqus nodes and elements on a part that you have meshed in the Mesh module, from orphan mesh nodes and elements, or from nodes and elements on any instances of parts. For more information, see What is a set?.

Related Topics
What is a set?
Selecting objects within the viewport

Context:

In addition, you can create either a part set or an assembly set. You create a part set when you are working with a part in the Part module or the Property module. When you instance the part in the Assembly module, you can refer to any part sets that you previously created. Finally, you create an assembly set when you are working in the assembly-related modules—Assembly, Interaction, Load, and Mesh. For more information, see How do part sets and assembly sets differ?.

  1. From the main menu bar, select ToolsSetCreate.

    Tip: You can also click Create in the Set Manager.

    The Create Set dialog box appears. The dialog box lists the types of sets that you can create based on the part or assembly displayed in the current viewport.

  2. In the dialog box:

    1. Enter a name for the set. Part sets created on different parts can use the same name; however, assembly set names must be unique.
    2. If necessary, select the set type.

      By default, a node set is always sorted in the order of the node labels. You can toggle on Make unsorted set to create an unsorted node set and easily control the node set content. For more information, see Creating unsorted node sets.

    3. Click Continue.

    If you create a node or element set on a native part, Abaqus/CAE automatically displays the mesh if it is not already visible. If you create a node or element set on a part instance or on a part that contains both native and orphan mesh components, you must use the Show native mesh tool in the Visible Objects toolbar to display and select items from the native portion of the mesh.

  3. Select the entities in the viewport that you want to include in your set.

    Tip: You can use the Selection toolbar to limit the types of entities that you can select in the viewport. For more information, see Selecting objects within the viewport.

    When you are finished selecting entities, click mouse button 2.