The following sections describe the techniques you can use to extrude, revolve, and sweep a two-dimensional sketch to create a three-dimensional part or feature.
Defining the extrusion distance Controlling the direction of an extruded feature Including twist in an extrusion Including draft in an extrusion Defining the axis of revolution for axisymmetric parts and for revolved features Controlling the direction of a revolved feature Controlling the cross-section of a revolved feature with pitch Defining the sweep path and the sweep profile